

- #Battletech flashpoint cheat engine mod#
- #Battletech flashpoint cheat engine mods#
- #Battletech flashpoint cheat engine code#
- #Battletech flashpoint cheat engine plus#
#Battletech flashpoint cheat engine mods#
I respectfully think you need to look at the larger mods and the things they have done rather than guess I will list a few features of RT since that is the largest and the one I play. Fight." More fluid variety would be welcome. Right now the format is "move to point A. Ultimately, now that HBS has a very solid foundation for possible Battletech games, I'd like to see a more dynamic set of missions (like you mentioned). Additional features like the inclusion of Aerotech and battlesuits / elementals would also be neat to see. Of course, for a hypothetical BT2, the Clan Invasion seems like it would be an obvious choice for setting. The game's devs have a lot more ability to program in new features from the very beginning of development.
#Battletech flashpoint cheat engine code#
Modders do amazing work, but in the end, they're working with the existing code to fudge or "trick" the game into implementing the features they want (which is why hardcoded limitations are often the roadblock of all modders, no matter what the game).
#Battletech flashpoint cheat engine mod#
I had quite enough time wasted to justify one more look at this time waster.Īdded the Delta Time Mod to Combat script.Īdded the Sensor Range Mod to Combat script.Īdded Mech Lab Slot Limit Uncapper to Simulation script.Īdded Mech Lab Slot Size Cap to Simulation script.ġFRBattleTech.CT (66.Originally posted by DasaKamov:Hm, I respectfully disagree. I guess there's a good reason why they call themselves harebrained.Īdded the updated Simulation script (same contents).īe sure the read the old notes - especially on CTRL key use and pilots -, they are still valid. Seems the game did not improve much, still the same issues as before. More details at the description of the old script. Think of it as crowd management - the Mech Lab Slot Limit Uncapper is more or less required for it to work if you want to equip more than the allowance, but with this option enabled, more items will fit on your screen 's sample.

Mech Lab Slot Size Cap This limits the size of the slotted item as you drag it onto the mech, allowing your equipment to take up less space on screen. you can't fit a gyro or a large laser into the cockpit, but you can add there multiple single-slotted items). 2) The item must still fit into the available slots on its own (e.g. However, now you can equip bigger weapons. Notes: 1) this generally means equipment and not weapons becasue the hardpoint limits still applies to weapons. Mech Lab Slot Limit Uncapper Whenever you add or remove a weapon/gear to your mech, the number of used slots it set to 0, allowing you to put as many items you want into the slots. BlackMarket unlocks the Black Market even through your are not a member, provided that there's Black Market available in the star system you are currently in (click on the starsystem and you should see a black market tag near the top of the list). No heat whenever your heat is updated, it is reset to zero. Sensor Range Mod Allows you to change the sensor range of your mechs. I think it's most obvious when looking at movement and weapons. Since it taps into the base time calculation, it applies to everything. Delta Time Mod Allows you to change the overall speed of the combat stage. Here, updated my old script to 1.8.0 + added these to the Combat script: Latest steam version + Cheat Engine 6.8.1 Yei :pīut Combat Stage makes game crashed after activated, tried load old saves but not work. (And I enable it before taking any actions - you surely noticed you can move and fire - don't enable it in between.) I keep it off for most of the combat - I only enable it when I know that I want a specific mech to do more actions. Other than that, all I can say it that I learned what I can do and what I can't do with Infinite Actions enabled, so I work my way around it. If it does work, you might want to the remove the hotkey assigned, too so you won't accidentally trigger it in the future. This won't fix an already borked save though. You are changing the 1 to 0, turning it off by default. Infinite actions starts as enabled by default. The fact that my script is messing with them, too ain't helping -)
#Battletech flashpoint cheat engine plus#
Yeah, I said it may happen and reloading an older save would be required.įor the record, mechs locked up for me even without using any cheats.Īll those Boolean flags the harebrained are tracking (3+flags for each weapon, plus a number of them for the mech) seem to get messed up at times - nothing I can do about that.
