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Starsector ships guide
Starsector ships guide













starsector ships guide
  1. #Starsector ships guide full
  2. #Starsector ships guide mods

They added a spaceship mode to the game which was a lot slower paced at first but once again due to complaints from the hardcore about it being slow, they’re revamping to be the same hyper speed as the rest of the game. There’s no stealth or working your way through levels anymore, it’s just sprinting everywhere and annihilating rooms of opponents at a time. So now everything has to be hyperspeed all the time.

starsector ships guide

Warframe is an example of a game that to me used to be a lot more varied, but the hardcore just wanted speed speed speed for everything, because they just wanted to grind and rush everything. I can’t speak for this game but it’s definitely a problem I’ve witnessed in a lot of games with long development. Maybe the echo chamber of the vocal hardcore few. Something to think about before you grab that gigantic slow freighter. Once these points are spent I can lose the objectives and go into the negative but that’s fine I usually scramble to bring in an additional cruiser or two which makes all the difference.Įdit: one other point is burn speed - keep in mind your entire fleet burns at the speed of your slowest ship. So far, I’m thinking numbers of low tech bombers/heavier torpedos > fewer higher tech fighters/fancy blasters.įast frigates can grab one or two of the important objective points in the battle which will, if I am the smaller side, give me a sometimes huge bump in reinforcement points allowing me to bring in more ships immediately. On militarised subsystems, I understand every ship that has it goes towards your combat ship total (not a problem at the start but I guess will be if you want to max your point total with actual fighting ships).Ĭarriers are a fantastic class of ships and swarms of torpedo bearing fighters are terrifying - ordinarily they bump off shields but if just catch even a capital ship with its shields down or facing the wrong way to really ruin its day. I’m worried that I may have shot myself in the foot by grabbing the lucky find?

#Starsector ships guide full

Most of the bounties I’m seeing are full of cruisers and… I don’t even have a cruiser (aside from the aforementioned ship), let alone a fleet of them. While the ship looks really good stat wise, it seems all the bounty missions suddenly got upgraded as well. I don’t really know what I’m doing outfitting wise so right now I’m just selecting a template and going with that. I found a Legion XIV something or other ship out there so I grabbed that one. Typically these are derelict cruisers or capital ships I find when exploring distant uninhabited systems. If the ship takes a Story Point to salvage it (the green text option), it has no D-Mods, and it’s a ship I want, then I grab it. If it has more than one or two, I always just salvage it.Īfter the early game and I have some good ships, I get really picky about recovering.

#Starsector ships guide mods

The key is to see how many damage mods (known as D-Mods) it has. You’ll always want to take a detailed look at recovering ships, especially early in the game. A dangerous nebula where a dangerous faction hides out? That makes more sense to me. The decision to plaster it everywhere is the part that has me scratching my head. Situationally, that could provide for some interesting challenges. Maybe it becomes more clear to me later.īut just to clarify, I don’t have problems with hazardous terrain and the like. It’s a fun tax and I’m not sure where the tax is supposed to be going. So needlessly tooling around to avoid taking damage on a constant basis when going from A to B just… well, as I’ve said. Nothing fun/interesting has ever really happened between A and B, the fun bits have been at the destination.

starsector ships guide

A little bit better with this tip but I still don’t think I see the point, which could just be me missing something. It seems it works for regular blue nebula terrain but not the more solid colored areas (storms?)? I still take damage there. Thanks, I knew about this for asteroids but I didn’t realize it worked for nebula. Press and hold “S” while traveling to go into slow mode.















Starsector ships guide